tga file in your map when you send it to people.įolder that contains your saved in-game replays. This folder is managed by Generals and Zero Hour automatically and functions as a cache of the mini-map image file included with all maps, including those in the Maps\ folder. tga files (mini-map image file included with each map) of the user-created maps. Make sure your map has a folder with the same name so that the map reviewers and the individuals playing your map have an easier time installing your custom map.Ĭontains the. The following files can be found in My Documents\Command and Conquer Generals Data and My Documents\Command and Conquer Generals Zero Hour Data. The next part of this tutorial deals with files in your "My Documents" folder, it can be found on your Desktop or by default at: C:\Documents and Settings\ \My Documents\. The *Generals.ini only contain data related to their uniqure units and powers. If you want to specifically change a basic unit that is common to a faction (not General-dependent), then you need to edit AmericaAir.ini, AmericaInfantry.ini, AmericaVehicle.ini, AmericaMiscUnit.ini, ChinaAir.ini, ChinaInfantry.ini, ChinaVehicle.ini, ChinaMiscUnit.ini, GLAAir.ini, GLAInfantry.ini, GLAVehicle.ini, or GLAMiscUnit.ini. ini files of AirforceGeneral.ini and below are only found in INIZH.big. File PathĬontains how many points per rank and what Generals Powers are availableĬontains every special weapon in the game, all go by their name in-game except the Nuclear Missile, known as the Neutron Missile in the INI fileĬontains all of the unit weapon data in the gameĬontains all of the special weapon objects, again-Nuclear Missile is Neutron MissileĬontains the data for the USA infantry unitsĬontains the data for the USA vehicle unitsĬontains the data for miscelaneous the USA unitsĬontains the data for the China air unitsĬontains the data for the China infantry unitsĬontains the data for the China vehicle unitsĬontains the data for the miscelaneous China unitsĬontains the data for the GLA vehicle unitsĬontains the data for the GLA infantry unitsĬontains the data for the miscelaneous GLA unitsĬontains the data for the Airforce GeneralĬontains the data for the Challenge Boss generalĬontains the data for the Chemical GeneralĬontains the data for Demolitions GeneralĬontains the data for the Infantry GeneralĬontains the data for the Nucular GeneralĬontains the data for the Stealth GeneralĬontains the data for the Super Weapons General For example Data\INI\Crate.ini - which is within INI.big and INIZH.big - can also be identified by the game if it is in the Data\INI folder under the name of Crate.ini. big file to the Data\INI\ directory with FinalBIG as to not corrupt your game's files. It is highly recommended that you extract the. The third part of this tutorial describes the. Most of the modding will be done in these documents. big or Speech ZH.bigĬontains the voice sounds that you hear when units talk or during in-game clips.Ĭontains the INI data (configuration files) that run the game. big files the game uses.big FileĬontains the Official Multiplayer Maps and Missions The next part of the tutorial describes the. The picture you see in on the splash screen MSS \ or MSS\ ZH\Ĭontains the in-game text data in your language #Options.ini command conquer generals download install#Normally added after you install a mod, Generals and ZH reference here first before using the default filesĬontains important scripts for being able to play maps. This folder may not appear unless you install certain mods. User-created maps are stored here by World-Builder during creation.Ĭontains all of the default cursors, you may add your own for a mod.Ĭontains your language files. The location and existence of the files and folders described below may differ slightly depending on the version of the game you have installed. NOTE: Any text in italics is placeholder text that must be replaced with the information described.
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